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Environment Art · 2022

Claws Out

Steampunk noir third-person shooter — Best Art Award at Tecnogames 2022.

3DS MaxBlenderSubstance PainterQuixel MixerUnity Play on Itch.io
Gold — decals, lighting and final dressing
Role
Environment Artist
Team
8 people
Duration
3 months
Year
2022
The game

Help Dolores stop the Doggers

Claws Out is a third-person shooter where you pick between multiple bullet types, each with a different effect. You face several enemies at once and chain those effects with your revolver to survive.

The Doggers — a mafia trafficking milk — are ruining the Claws Out family business. Time to do something about it.

AwardBest Art AwardTecnogames 2022

The award earned us the chance to present the game at IndieDevDay 2022.

See the IndieDevDay post
The concept

Three months, eight people

I worked as an environment artist in a team of eight. We had three months to ship a video game, so we started by deciding what we could realistically pull off.

A steampunk game focused on combat felt right, so we mixed the ingredients:

Steampunk+Mafia+Shooter+Bullets with effects
Production

From prototype to gold

  1. 1Prototype
  2. 2Alpha
  3. 3Beta
  4. 4Gold
01Prototype

Everyone produced concepts and documentation to pin down the game and how to finish it on time. I painted an environment concept, then we built a blockout of the first stage using the level design document (LDD) as reference.

02Alpha

The map was redesigned, so the artists rebuilt the blockout — this time more detailed and with some assets. The character went in with a placeholder shooting pose.

03Beta

Texturing the assets we already had and building more to fill a map that was redesigned once again to make it bigger. Animations were added to smooth out the movement.

Evolution of Dolores' revolver
My pieceDolores' revolverI modelled the main character’s gun — here’s how it evolved.
Tunnel material authored in Quixel Mixer
My pieceQuixel Mixer tunnelsTunnel materials designed in Quixel Mixer.
04Gold

Only a couple of weeks from Beta to Gold: textures, set dressing so the map never feels empty, decals, new lighting, updated UI and menus, and every animation needed to make the movement feel great.

Gameplay

The finished game

What I made
  • Environment concept art and stage blockouts
  • Modular environment assets and set dressing
  • Dolores' revolver, the main character's weapon
  • Tunnel materials in Quixel Mixer

Tough weeks, but we made it on time.

Let's work
together!