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This was a submission for the Indie Spain Jam 2022. We were a team of eight people, and we had only one week to finish the project. A big part of the group had already been on some projects, because of that we decided to set a bigger scope than other jams.

We decided to make a third person tower defense in which you control a character that has special abilities from the stars. Se has to protect an orb from enemies that comes from unknown portals and want to destroy it.

I participated as an environment and UI artist. Due to that, I worked on part of the environment and made all the visuals of the menus and UI that are in the game.

First I started making some concepts of the environment and some assets with Procreate. I also painted it with the palette that we were going to use with the main character.

Then I used the references and started creating them on Blender. I’ve made a bunch of rocks, islands, pillars, the nexus, etc… Many assets that helped the environment look as Greek destroyed islands floating on the galaxy.

When I had finished the assets, my job was to make the UI and the menus of the game. So I’ve made them with Photoshop, and then I’ve put them together on Unity.