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I wanted to make my own version of the famous Counter Strike map De_Dust2 using 3Ds Max and Substance Painter.

To do that first I’ve analyzed the structure of the original map made by Valve, then made a blockout of the map structure, navigated onto it and toked screenshots on different points of the map.

Then I’ve painted over it with Photoshop to add details and make a quick concept of how I wanted it to look like when finished. Thanks to that, I could plan how many assets I needed to build the map.

The moment I had the concept, I’ve analyzed how many assets I needed to build the map. I’ve sculpted them with 3Ds Max and painted them with Substance Painter.

The map and terrain was made on Unity, also the illumination and portfolio-process. These are some final renders in-game and a quick before and after comparison of the map.