Projects
Character · 2020

Cyberpunk Girl

First organic character — moodboard to sculpt, retopo and final renders.

3ds MaxMudboxSubstance PainterPhotoshop View on ArtStation
Final render — front and back
3ds Max
Role
Character Artist
Context
Personal project
Team
Solo

Up to this point I had only made assets and environments, so I wanted to push my character skills by taking one through a complete pipeline.

Concept

I searched for references and put together a moodboard. Once I knew what I wanted her to look like, I made a quick concept in Photoshop.

Moodboard and concept

Sculpt

This time the model was organic, not hard-surface, so I sculpted the high-poly in Mudbox. It was my first time with it, but I picked up the workflow quickly.

High-poly body sculpt in Mudbox

Clothing

With the high-poly ready, I rendered front and back views, drew a clothing concept over them and modeled the clothes in 3ds Max.

Clothing modeled in 3ds Max

Retopology, baking and texturing

Then came the retopology — my first one, so getting clean loops for the low-poly was tricky. Finally I baked the model, painted it in Substance Painter and moved on to the renders.

Arm detail
Emissive trims
Portrait
Get in touch

Let's talk!

Open to environment and prop art roles, freelance and collabs. I reply to every message.

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Oscar3D ARTIST

Hey! Thanks for dropping by.

I'm open to environment and prop art roles, freelance and collabs. Tell me what you're making — I reply to every message.

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