Projects
Character · 2020

Cyberpunk Girl

First organic character — moodboard to sculpt, retopo and final renders.

3ds MaxMudboxSubstance PainterPhotoshop View on ArtStation
Final render — front and back
3ds Max
Role
Character Artist
Context
Personal project
Team
Solo

Up to this point I had only made assets and environments, so I wanted to push my character skills by taking one through a complete pipeline.

Concept

I searched for references and put together a moodboard. Once I knew what I wanted her to look like, I made a quick concept in Photoshop.

Moodboard and concept

Sculpt

This time the model was organic, not hard-surface, so I sculpted the high-poly in Mudbox. It was my first time with it, but I picked up the workflow quickly.

High-poly body sculpt in Mudbox

Clothing

With the high-poly ready, I rendered front and back views, drew a clothing concept over them and modeled the clothes in 3ds Max.

Clothing modeled in 3ds Max

Retopology, baking and texturing

Then came the retopology — my first one, so getting clean loops for the low-poly was tricky. Finally I baked the model, painted it in Substance Painter and moved on to the renders.

Arm detail
Emissive trims
Portrait
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Open to environment and prop art roles, freelance and collabs. I reply to every letter.

© 2026 Oscar Villalobos