A submission for the IndieDevDay Game Jam, made with the team I would later join for a university contest — we entered the jam to find out how well we worked together.
We had five days to make the whole game, so we split the team into areas and got to work.
The story
The theme was "Better late than never". Ariel wants to tell her childhood friend Ainoa, who has passed away, that she loved her in secret. We designed the game so the player feels connected to Ariel while collecting objects and completing the map.
My role
I built the entire environment — every room — in a low-poly stylized style, modeled in 3ds Max and painted in Substance Painter. We chose clean, flat colors to fit the tone of the game and the five-day schedule.

