This was a submission for the IndieDevDay Game Jam. I’ve participated with the team I was going to have later for a University contest. We participated on this jam because we wanted to try if we worked well together.
We had five days to make the entire game, so we divided the team in sections and started working on it.
The topic was “Better late than never” so we tried to make a game that makes the player feel connected to the character and tell a story while you’re taking objects and completing the map.
There are two characters in the game, Ainoa and Ariel. They were friends since childhood. They loved each other, but never told about their feelings. Now that Ainoa passed away, Ariel want to let her know that she loved here in secret.
For this project, I had to make the entire scenario. I've built all the rooms with a low-poly stylized style. I've made it with 3Ds Max and Substance Painter. It was not a hard job to paint all the models, that because we've decided to put clean colors on them.