I wanted to improve my hard-surface skills in 3ds Max, so I picked Anakin Skywalker's podracer from Star Wars: Episode I – The Phantom Menace.
I learned a lot with this piece: I split the vehicle into sections and detailed each of them while keeping a low-poly topology.
It was also my first time using alpha textures — for the energy arc between the engines. The textures and the renders were done in Substance Painter.

