A submission for the Indie Spain Jam 2022. We were a team of eight with only one week, and since most of us had already worked on projects together, we set a bigger scope than in other jams.
It's a third-person tower defense: you control a character with abilities that come from the stars and protect an orb from enemies pouring out of unknown portals.
Environment
I worked as an environment and UI artist. First I sketched concepts of the environment and some assets in Procreate, painted with the palette of the main character.
Then I used those references to model everything in Blender — rocks, islands, pillars, the nexus… a set of assets that makes the level look like destroyed Greek islands floating in space.
UI
With the assets done, I designed all the menus and UI in Photoshop and put them together in Unity.

