Side Quests
Level Design · 2019

Way to the Moon

Monument Valley-style level — two paths in one building, split by a day/night rotation.

3DS MaxPhotoshop View on ArtStation
Way to the Moon — day state
3ds Max
Role
3D Artist / Level Designer
Context
Personal project
Team
Solo

A Monument Valley-style level built in 3ds Max to practice working in different art styles.

The idea

The map holds two different levels inside the same geometry. When the character reaches the top, the structure rotates, the lighting changes, and a completely different path appears through the same building.

Day and night paths side by side

The goal was to represent a day/night cycle using a single level — the way the Earth does it.

Wireframe of both paths
The structure before texturing
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© 2026 Oscar Villalobos