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Level Design · 2019

Way to the Moon

Monument Valley-style level — two paths in one building, split by a day/night rotation.

3DS MaxPhotoshop View on ArtStation
Way to the Moon — day state
Role
3D Artist / Level Designer
Team
Solo
Duration
Personal project
Year
2019

A Monument Valley-style level built in 3Ds Max to practice working in different art styles.

The idea

The map holds two different levels inside the same geometry. When the character reaches the top, the structure rotates, the lighting changes, and a completely different path appears through the same building.

The goal was to represent a day/night cycle using a single level — the way the Earth does it.

Gallery

Behind the scenes

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