My own take on the Companion Cube from Portal, re-colored with the Half-Life 2 palette instead of Aperture's clean whites.
Modeled in 3Ds Max and textured in Substance Painter.
Portal prop reimagined with the Half-Life 2 color palette.

My own take on the Companion Cube from Portal, re-colored with the Half-Life 2 palette instead of Aperture's clean whites.
Modeled in 3Ds Max and textured in Substance Painter.
Open to environment and prop art roles, freelance and collabs. I reply to every message.

Hey! Thanks for dropping by.
I'm open to environment and prop art roles, freelance and collabs. Tell me what you're making — I reply to every message.